NIPH Clinical Trials Search

JAPANESE
国立保健医療科学院
UMIN ID: UMIN000055651

Registered date:30/09/2024

The Effects of an Analog Game Program on Cognitive and Physical-Mental Functions

Basic Information

Recruitment status Pending
Health condition(s) or Problem(s) studiedNone
Date of first enrollment2024/10/01
Target sample size40
Countries of recruitmentJapan
Study typeInterventional
Intervention(s)The implementation period for the Analog Game Program will be 10 weeks, with the first group participating in 120-minute sessions once a week for a total of 10 sessions. The program will be developed and executed by enhancing elements that suppress cognitive decline, based on the curricula of the Picture Book Reading Course and the Go Course, created by the Tokyo Metropolitan Institute of Gerontology's Research Team on Social Participation and Healthy Aging. The program consists of 10 sessions, with sessions 1 to 6 primarily focused on board games and sessions 7 to 10 centered around art card games. Throughout all sessions, researchers and supporters experienced in facilitating analog games (both board games and art card games) and health lectures for the elderly will serve as facilitators. The analog games included in the board game program are believed to relate to areas such as complex attention, executive function, learning and memory, language, perceptual-motor skills, and social cognition, while also promoting cultural learning and intergenerational interaction through art card games. In sessions 1 to 6, participants will engage in experiences with board games, with approximately 1 to 3 board games conducted per session, considering the load, difficulty, and relevant cognitive function areas. Sessions 7 to 10 will focus on art card games, including not only the experience of playing these games but also the opportunity for participants to devise their own new games and experience them firsthand. Following this, participants will be required to attend health lectures. These lectures will be conducted once a month to prevent dropouts from the waiting group of the Analog Game Program, providing beneficial information related to health, focusing on themes such as exercise, mental health, and social participation. The health lectures will be conducted once a month to prevent dropouts from the waiting group of the Analog Game Program, providing beneficial information related to health, focusing on themes such as "exercise," "mental health," and "social participation." Following this, participants will be required to enroll in the program.

Outcome(s)

Primary OutcomeCognitive function
Secondary OutcomePhysical - Mental function

Key inclusion & exclusion criteria

Age minimum60years-old
Age maximumNot applicable
GenderMale and Female
Include criteria
Exclude criteriaParticipants who cannot obtain informed consent Individuals deemed ineligible by the principal investigator or physician.

Related Information

Contact

public contact
Name Daichi Yamashiro
Address 35-2 Sakae-cho,Itabashi-ku, Tokyo, Japan Japan 173-0015
Telephone 03-3964-3241
E-mail dymsr@tmig.or.jp
Affiliation Tokyo Metropolitan Institute for Geriatrics and Gerontology Research Team for Social Participation and Healthy Aging
scientific contact
Name Hiroyuki Suzuki
Address 35-2 Sakae-cho,Itabashi-ku, Tokyo, Japan Japan
Telephone 03-3964-3241
E-mail suzukihy@tmig.or.jp
Affiliation Tokyo Metropolitan Institute for Geriatrics and Gerontology Research Team for Social Participation and Healthy Aging